Posted by Torgeir Holm on 21.11.2011 | Category: Related news
Chaos Group have released Phoenix FD 2.0. The new version brings – among other things – an improved simulation core, foam and splash simulation and a particle shader for liquids, as well as an improved GPU preview.
Foam and splashes particle shader
Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.
Simulation of foam and splashes
With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.
GPU preview improvements
In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.