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V-Ray 2.0 SP2 for 3ds Max available

Posted by Torgeir Holm on 17.12.2011 | Category: V-Ray news

The second Service Pack of V-Ray 2.0 for 3ds Max, V-Ray 2.20.01 is out.

This release adds several new features for rendering hair and fur, V-Ray Frame Buffer enhancements, PTex support, V-Ray RT enhancements as well as a long list of improvements and bug fixes.

This is a free upgrade, and the build is available now from the download page on www.chaosgroup.com

Seamlessly render hair created using Ephere’s Ornatrix plug-in with the new modifier - VRayOrnatrixMod.


Build 2.20.01 official (4 December 2011)
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New features:

  • VRayHairMtl specifically for fur and hair rendering;
  • VRayOrnatrixMod modifier for direct rendering of Ornatrix hair;
  • VRayHairInfoTex texture for additional hair shading effects;
  • VRayPTex texture provides support for PTex files;
  • MaxScript functions for access to the V-Ray VFB contents;
  • V-Ray RT: added "Real zoom" option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window;
  • MetaSL support in VRayGLSLMtl and VRayGLSLTex;

    Modified features:
  • V-Ray RT GPU: initial support for VRayBlendMtl materials;
  • V-Ray RT GPU: rendering of VRayProxy objects;
  • V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights;
  • V-Ray RT GPU: support for simple skylight portals;
  • V-Ray RT GPU: support for textured area and mesh lights;
  • V-Ray RT GPU: limited support for the Falloff map;
  • V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps);
  • V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade;
  • V-Ray RT: support for 32-bit ActiveShade buffer;
  • V-Ray RT: add a "Reload" button for VRayHDRI that works with V-Ray RT;
  • Distributed rendering: option to specify a maximum number of render slaves;
  • Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs;
  • ply2vrmesh: added support for .bgeo files in ply2vrmesh;
  • ply2vrmesh: added -info option to ply2vrmesh to print information about .vrmesh files;
  • Irradiance map format (*.vrmap) has changed - map files from V-Ray 2.20 cannot be opened by previous V-Ray versions;
  • imapviewer: added -incremental command-line option and "File > Incremental add" menu item for incremental merge of irradiance maps produced by V-Ray 2.20;
  • imapviewer: added ability to load and display light cache files;
  • VRayMtl: added "Affect channels" option for reflections;
  • VRayGLSL: split into a VRayGLSLTex texture and a VRayGLSLMtl material;
  • VRayGLSLMtl: support for built-in BRDFs;
  • VRaySun: added filter color for VRaySun;
  • VRayMultiSubTex: added option to specify the number of IDs in VRayMultiSubTex;
  • VRayMultiSubTex: reworked the VRayMultiSubTex texture to use lists of properties, rather than separate parameters;
  • VRayFastSSS2: ability to save/load illumination maps for VRayFastSSS2 material;
  • VRayHDRI: add the "time" rollout for controlling IFL files to VRayHDRI;
  • VRayHDRI: support for tiled mip-mapped TIFF files;
  • VRayHDRI: optimized VRayHDRI bitmap performance;
  • VRayIES: expanded the "Use light shape" option for VRayIES to allow the shape to affect light distribution;
  • VRayBPTracer: support for distributed rendering;
  • VRayBPTracer: support for the VRayLightSelect render elements;
  • VRayDisplacementMod: added option to smooth UVs for subdivision displacement;
  • VRayLensEffects: improved multithreading for VRayLensEffects;
  • Optimized memory usage and multithreaded performance for dynamic geometry;
  • Optimized the VRay2SidedMtl material for GI calculations when translucency is greyscale;
  • Add an option to the VRaySamplerInfo render element and texture to wrap the UVW coordinates in the [0,1] range;
  • VFB: added ICC color correction to the V-Ray VFB;
  • VFB: added right-click menu to the items in the V-Ray VFB history;
  • VFB: right-click menu option to add and edit comments in V-Ray History per image;
  • VFB: ability to do A/B VFB comparison with a rendered image in the V-Ray VFB;
  • VFB: the frame stamp is now saved to and loaded from the V-Ray VFB history images;
  • When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one;
  • Added a glossiness render element, also for texture baking;
  • Added a Clear option for the Previous render list in the System rollout;
  • Changed the default image sampler to Adaptive DMC;
  • Exposed the irradiance map preview mode parameter in the UI;
  • Reduced flickering of the irradiance map and light cache when "Time independent" DMC option is disabled;
  • Disable any HSDS modifiers before saving the scene for DR;
  • SDK: switched to Intel C++ 12.1 compiler;
  • SDK: shaders can provide their own sampling rays for GI;
  • SDK: multithreaded expansion of dynamic primitives;

    Bug fixes:
  • Nitrous: VRayHDRI did not show up in Nitrous viewports;
  • Nitrous: support for the VRaySky environment texture in the Nitrous viewports;
  • Nitrous: the first time the user selects "Show realistic material in viewports" the objects with this material disappear;
  • The material texture maps were not shown in the Max2012 shaded viewport;
  • DR: fixed hanging buckets in specific cases;
  • DR: slaves with missing files continuously tried to re-join a DR render when "restart slaves on render end" was on and "Check for missing files" was enabled;
  • DR: if a render slave failed to receive the entire irradiance map from the client it still continued the render producing wrong buckets;
  • VRayBPTracer: region rendering did not work;
  • VRayFastSSS2 did not work correctly with light exclusion;
  • Assigning a texmap to material texmapslot caused a crash when the texmap was disabled;
  • Exclude from shadow casting did not work for VRayIES lights;
  • Fixed a crash when rendering with Particle Flow emitted from animated geometry;
  • Fixed a crash with VRaySun when the scene is rendered with the scanline renderer;
  • Fixed uneven motion blur for fast moving objects with many geometry samples;
  • Scrubbing the time slider created keys for the FOV parameter;
  • The .vrscene exporter script did not export the "cast shadows" property of lights correctly;
  • The .vrscene exporter script did not detect animated textures properly;
  • The .vrscene exporter script did not export correctly objects with animated topology;
  • VFB: Pressing the "set A" or "set B" button when the VFB history is empty lead to a crash;
  • VFB: Fixed a crash when importing specific .acv file;
  • Relative path names for raw image files did not work;
  • Crash with Particle Flow events in specific scene;
  • VRayFlakesMtl material did not work with the VRayMtlSelect render element;
  • Pixel Info window showed colors only for one image during A/B compare;
  • Fixed artifact with light portals;
  • The height parameter for VRayEnvironmentFog is now greyed out when there are gizmos attached;
  • VRayEnvironmentFog did not allow to pick multiple gizmos and lights through the "Select by Name" dialog;
  • Incorrect self-shadowing of hairs by themselves for VRayFur and the 3ds Max Hair & Fur modifier;
  • Mapped VRayLightMtl does not work as direct light if the color is set to black;
  • Hanging buckets with VRayBlendMtl material when one of the blend textures returns an invalid color;
  • VRayStereoscopic shademap files were not closed after reading;
  • VFB history did not display render times for history images;
  • Disappearing geometry when VRayVelocity pass is used;
  • Issues with the MAX.vray preset in 3ds Max 2012;
  • AA filter type not saved in V-Ray presets;
  • Loading a V-Ray preset does not respect the selected rollouts;
  • Scripted materials are not handled properly when assigned as sub-materials;
  • V-Ray RT: environment override slot in VRayMtl did not work with glossy materials;
  • V-Ray RT: DOF did not work with animated cameras;
  • V-Ray RT: gamma issues with the ActiveShade window;
  • V-Ray RT: IFL sequences did not work with VRayHDRI;
  • V-Ray RT: initialization error in stage 2 when Mix material is used as normal map;
  • V-Ray RT: differences in RT with 3dsmax Composite map;
  • V-Ray RT: environment override slot in VRayMtl materials doesn't work for glossy materials;
  • V-Rat RT GPU: OpenCL code failed to compile with the latest nVidia drivers;
  • V-Ray RT GPU: invisible dome lights were rendered as visible;


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