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V-Ray 1.5 for Softimage Released

Posted by Torgeir Holm on 20.2.2012 | Category: V-Ray news

Chaos Group today officially released the first version of V-Ray for Autodesk Softimage, adding V-Ray to the list of options for Softimage users. A Demo build is also available.

Key Features in V-Ray 1.5 for Softimage:

Geometry
* Render particles, strands, hair, and geometry produced by Softimage’s award-winning ICE system
* Manage scene memory and efficiently render massive amounts of geometry with V-Ray Proxy
* Render dynamic geometry such as displacement, proxy objects, fur, and hair
* Use all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations

Shading
* Create materials based on physical properties using V-Ray's versatile shaders
* Use built-in Render Tree procedural shaders, computational, and logic nodes
* Simplify the texturing process and eliminate the need to assign UVs using Ptex
* Simplify the creation of complex multi-layered automotive paints using the VRayCarPaintMtl
* Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl

Lights & Illumination
* Create realistic illumination using physically-based lights, including IES lights and texture-mapped area lights
* Emulate real-world atmospheric lighting conditions using the V-Ray Sun and Sky system
* Create simple, artifact-free image-based lighting using the Dome Light

Cameras & Optics
* Render true 3D motion blur using the V-Ray Physical Camera
* Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera
* Import displacement maps from Nuke to match lens distortion



More information:
chaosgroup.com/en/2/vray_softimage_features.html


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