Posted by Torgeir Holm on 8.5.2012 | Category: V-Ray news
Some of the additions in this version are suport for 3ds Max 2013, Motion Blur support inV-Ray RT (CPU & GPU), CUDA support for RT GPU.
New features:
Support for 3ds Max 2013
Support for the new shading features of Hair & Fur in 3ds Max 2013
VRayOrnatrixMod: support for Ornatrix 2.0
Added a Matte for reflection/refraction option to the
VRayWrapperMtl material and the V-Ray object settings
V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation) both in ActiveShade mode and as a production renderer
V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (the CUDA engine requires a Fermi or Kepler card and the newest nVidia drivers)
Modified features:
VRayOrnatrixMod: support for Ornatrix thickness maps
Added the possibility to specify a preview mesh for the vrayMeshExport MaxScript function
Support for motion blur of V-Ray mesh lights
Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc.) in specific situations
VRayHDRI: added crop/place options to VRayHDRI
VRayHDRI: added Output and curves rollout to VRayHDRI
VRayHDRI: added Output and curves rollout to VRayHDRI
vrimg2exr: added support for RLE compression method for OpenEXR files to vrimg2exr
VFB: the V-Ray VFB ICC color correction now takes into account the gamma value from the Color Mapping settings of V-Ray
VRayPtex: increased the default cache size for VRayPtex textures
V-Ray scene converter: now converts IES lights and Mental Ray Sun/Sky in a Daylight system
V-Ray RT GPU: support for sub-pixel filtering
V-Ray RT GPU: ability to use full resolution textures
V-Ray RT GPU: option to specify material texture bit depth to help control GPU memory usage