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V-Ray 2.0 SP3 for 3ds Max available.

Posted by Torgeir Holm on 8.5.2012 | Category: V-Ray news

Some of the additions in this version are suport for 3ds Max 2013, Motion Blur support inV-Ray RT (CPU & GPU), CUDA support for RT GPU.

New features:
• Support for 3ds Max 2013
• Support for the new shading features of Hair & Fur in 3ds Max 2013
• VRayOrnatrixMod: support for Ornatrix 2.0
• Added a “Matte for reflection/refraction” option to the
VRayWrapperMtl material and the V-Ray object settings
• V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation) both in ActiveShade mode and as a production renderer
• V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (the CUDA engine requires a Fermi or Kepler card and the newest nVidia drivers)

Modified features:
• VRayOrnatrixMod: support for Ornatrix thickness maps
• Added the possibility to specify a preview mesh for the vrayMeshExport MaxScript function
• Support for motion blur of V-Ray mesh lights
• Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc.) in specific situations
• VRayHDRI: added crop/place options to VRayHDRI
• VRayHDRI: added Output and curves rollout to VRayHDRI
• VRayHDRI: added Output and curves rollout to VRayHDRI
• vrimg2exr: added support for RLE compression method for OpenEXR files to vrimg2exr
• VFB: the V-Ray VFB ICC color correction now takes into account the gamma value from the Color Mapping settings of V-Ray
• VRayPtex: increased the default cache size for VRayPtex textures
• V-Ray scene converter: now converts IES lights and Mental Ray Sun/Sky in a Daylight system
• V-Ray RT GPU: support for sub-pixel filtering
• V-Ray RT GPU: ability to use full resolution textures
• V-Ray RT GPU: option to specify material texture bit depth to help control GPU memory usage


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