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V-Ray 2.40.01 for 3ds Max released

Posted by Torgeir Holm on 6.2.2013 | Category: V-Ray news

This release adds support for HairFarm, V-Ray Proxy support for Alembic .abc files, several new features in V-Ray RT as well as a lot of other new features, improvements and bug fixes.

This update is free for V-Ray 2.0 customers and can be downloaded from the www.chaosgroup.com.

Changelog
New features:

  • VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
  • VRayProxy: Support for Alembic .abc files;
  • V-Ray RT: Support for instancing;
  • V-Ray RT: Support for Forest Pro instancing;
  • V-Ray RT CPU: Faster update when adjusting VRayLights;
  • V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards;
  • V-Ray RT GPU: Support for the ColorCorrection texture;
  • V-Ray RT GPU: Support for the Mix texture;

    Modified features:
  • V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element;
  • V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
  • V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions;
  • V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
  • V-Ray: Optimized multi-core rendering for OpenEXR textures;
  • V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
  • V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds;
  • V-Ray RT CPU: Added support for VRayHairMtl;
  • V-Ray RT CPU: Added support for VRayFur;
  • V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively;
  • V-Ray scene exporter: Added subdivided geometry export;
  • VRayEdgesTex: Improved the round corners algorithm;
  • VRayAmbientLight: Made some of the parameters animated;
  • VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera;
  • VRayHDRI: Added "Color space" section and moved the "Gamma" option there;
  • VRayIESLight: Added an option to override the IES shape;
  • VRayIESLight: Made selecting both the light and it's target when clicking on the line between them;
  • VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports;
  • VRayLight: Added "targeted" option for rectangle VRayLights;
  • VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
  • VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
  • VRayMtl: Made "Fog color" mappable;
  • VRayMtl: Made reflections to affect the alpha of matte objects;
  • VRayMtlGLSL: Added ability to save and load compiled shaders;
  • VRayMtlGLSL: Added cubemap texture support;
  • VRayMtlGLSL: Added viewport color parameter;
  • VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
  • VRayProxy: Support for flipping of Z/Y axis;
  • VRayProxy: Support for visibility lists for .vrmesh and .abc files;
  • VRaySphereFade: Added support for box and cylinder gizmos;
  • ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName);
  • ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12;
  • ply2vrmesh: Added support for color sets from .bgeo files;
  • ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
  • ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;

    Bug fixes:
  • Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on;
  • Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode;
  • Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
  • Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3;
  • imapviewer: Fixed crash when incrementally loading irradiance maps;
  • V-Ray: Enabled by default all channels in the MultiMatte render element;
  • V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list;
  • V-Ray: Fixed export of objects with ':' in the names, failing to compose file name;
  • V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
  • V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
  • V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
  • V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
  • V-Ray: Fixed misspelled "caustics_autoSave" maxscript property;
  • V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
  • V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows;
  • V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
  • V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor;
  • V-Ray RT: Fixed Maxscript access for .warn_unsupported property;
  • V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
  • V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates;
  • V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT;
  • V-Ray RT CPU: Fixed artifacts in layered materials;
  • V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
  • V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures;
  • V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur;
  • V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights;
  • V-Ray RT GPU: Scaled IES lights produced different result from the production renderer;
  • V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
  • V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
  • VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash;
  • VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
  • VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0;
  • VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
  • VRayDistanceTex: Fixed to work as bump map;
  • VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
  • VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode;
  • VRayHairMtl: Fixed random crash in case when applied to normal geometry;
  • VRayHairMtl: Optimized material sampling;
  • VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
  • VRayIESLight: Fixed "Autogrid" option in creation mode;
  • VRayIESLight: Fixed crash when setting ies profile through MaxScript;
  • VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
  • VRayLight: 3ds Max crash with dome light;
  • VRayLight: Fixed incorrect tab order of UI controls;
  • VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013;
  • VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation;
  • VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
  • VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter;
  • VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on;
  • VRayMtl: Fixed "Affect shadows" option to work with enabled caustics;
  • VRayEnvironmentFog: The "fog height" parameter could not take negative values;
  • VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
  • VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render;
  • VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
  • VRayPlane: Fixed rendering with VRayBPTracer;
  • VRayStereoscopic: Fixed shade map improperly generated file names;
  • VRayBlendMtl: Displacement in the base material was not rendered;
  • VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
  • ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
  • ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes;


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