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V-Ray 2.40.04 for 3ds Max released.

Posted by Torgeir Holm on 13.6.2013 | Category: V-Ray news

This free update to V-Ray adds support for 3ds Max 2014, as well as V-Ray RT improvements and other additions and bug fixes.

As usual the build is available to registered users in the download section on www.chaosgroup.com

Change log:

Build 2.40.04 official
==============

New features:

  • Support for 3ds Max 2014;
  • V-Ray RT: Support for MultiScatter instancing;
  • V-Ray RT: Support for Phoenix FD 2.1;

    Modified features:
  • V-Ray: Changed default settings of VFB's sRGB button, "Don't affect colors" option and "Gamma" value to suit Linear Workflow from the start;
  • VRayCarPaint: Added support for displacement texture channel;
  • VRayHDRI: Made file open dialog to remember the last used file type filter;
  • VRayHDRI: The image file is now reloaded if it had been changed outside 3ds Max;
  • VRayMtl: Added Self-illumination slot;
  • Raw OpenEXR files now have ZIPS compression by default;

    Bug fixes:
  • VRayProxy: Objects pointing to vrmesh files without extension did not render;
  • V-Ray RT: Fixed crash when a texmap is attached to an disabled environment override slot;
  • V-Ray RT: Fixed error during initialization when Auto update bitmaps is enabled;
  • V-Ray RT: Fixed wrong DOF with physical camera;
  • V-Ray RT GPU: Fixed crash with materials with mapped IOR;
  • VRayIESLight: Fixed issue causing wrong override shape dimensions when loading, if the previous scene had different units setup;
  • VRayMultiSubTex: Fixed issue preventing drag and drop operations for subtex with index greater than 20;
  • VRayPTex: Fixed a crash at the end of a rendering;
  • V-Ray Light Lister: Fixed error in 3ds Max 2014;


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