The long anticipated upgrade to V-Ray for 3ds Max is finally available!
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Some of the new Features:
Designed with new and experienced users in mind, V-Ray 3.0 offers a simplified user interface with fast access to common settings.
Render set up is now faster and easier with V-Ray 3.0’s Quick Settings. Artists can choose from a variety of production presets and fine tune quality with slider controls. And a new V-Ray Toolbar puts all popular V-Ray tools in one place.
Faster Ray Tracing and Rendering Performance
Optimizations to V-Ray’s ray tracing core make rendering in V-Ray 3.0 significantly faster. Depending on scene complexity beta users are reporting speed increases up to 5X.
Using a powerful path-tracing engine, V-Ray 3.0’s new Progressive Image Sampler delivers instant feedback to artists and makes look development faster and more intuitive. An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for Contrast, HSL, and Color Balance.
New tools designed to give artists more controland flexibility include Max Ray Intensity, Probabilistic Light Sampling, Reflection/Refraction Trace Sets, and Render Mask to specify exact render regions with an object selection or image mask.
Advanced Characters and Creatures
Improvements to character and creature workflows include Faster Hair Rendering, Ray Traced Subsurface Scattering, and a new VraySkinMtl shader. MARI UDIM and Autodesk Mudbox UVTILE support have also been added.
Open Source Workflows
Support for open source tools and formats include Alembic 1.5, Deep Images and OpenEXR 2.0, programmable OSL shaders, and advanced color management with OpenColorIO.