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Topic: Where to locate distributed rendering errors
posted by John Pruden / Peter Mitev
archived on 14.5.2002
What is with the Distributed Rendering??? Even with the newest update... the problems seem worse than before! I get nothing. All the servers disconnect. I believe there was an error processing a material that was assigned to objects that have displacement applied to them. Fortunately, the scene didn't freeze up like it used to.
But, I wish with this DR we could get the same kind of feedback we get from Max's network rendering. It tells you exactly what the error is. I browsed through VRAY's log files, and really couldn't get any info out of it.
Can we some kind of "live" feedback from the netmanager, so we know what's going on during the rendering process?
Follow-ups
A: The VRay distributed rendering system is currently based on MAX's server mode, in order to be compatible with most of the plugins, interfaces, etc. This means no plugin, whatsoever has any control over the MAX behaviour, VRay included. So if MAX fails to open the scene for some reason it immidiately shuts, without any notifications to the plugins. But it DOES log the error it has encountered and you can find that in the stard place wher Max's network rendering dumps info messages - that is the PATH_TO_MAX\Network\Max.log file. Just look through it and you will find the reason MAX has failed to load the scene.
> print this entry
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