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Topic: Easy highlight for VRay material
posted by Metin7
archived on 26.4.2003
The VRay material rules, but sometimes I really miss a fake highlight option, like the one in the standard Max material. Sometimes I don't have the time to set up a number of white planes etc. around my scene in order to get true highlights by using reflections. Next to this it is sometimes difficult to get a nice bright highlight on the front side of an object when you use the VRay Advanced material's Fresnel reflections.
I found a workaround: Blur Studios have created a great material a few years ago already, which includes an updated version for Max 4 / 5. It's called HighlightOnly and the name says it all. You can create a nice, separately adjustable highlight layer on top of any material and it seems to work fine with the VRay Advanced material. You can even create anisotropic highlights with the HighlightOnly material and assign bump map and other maps to the highlight layer.
Ideal usage of the HighlightOnly material is to additively composite it onto a VRay Advanced material by using the Shellac material, with a Shellac value of 100.
Oh, one last note: the Blur Beta website currently copes with problems and the HighlightOnly archive that can be downloaded from there turned out to be corrupted. Alternatively, download it from Max3D at 3DLuVr.com. Here's the direct link: www.max3d.com/plugins/r4/HighlightOnly.zip. You'll also need to copy the Blur Library to your Max/Plugins directory for HighlightOnly to work. Grab the BlurLib here: www.max3d.com/plugins/r4/blurlib.zip.
Follow-ups
Comment: The best procedure to follow is:
- Install the HighlightOnly Max plug-in by copying the file to your Max plugins dir.
- Start Max and open the material editor.
- Change the Standard material into a Shellac material.
- Put a VRay Advanced material in the main slot of the Shellac material.
- Put a HighlightOnly material in the Shellac slot of the Shellac material.
- Set the Shellac value to 100.
- Adjust the HighlightOnly material to your liking. Its parameters are quite familiar.
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