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Topic: How do i put a bump on an egzVRayGlass material?
posted by tom182/egz
archived on 2.7.2004
How do i put a bump on an egzVRayGlass material?
Follow-ups
A: Hi, the material is intented to be very simple, so it doesn't support maps. However, maybe a bumpmap would be a good idea... I will consider it for the next version.
There are two things you can do now though:
1. Either do the bumping with a displacement modifier, or
2. Convert the egzVRayGlass material to a VRayMtl, and apply the bump there.
The process for 2 is pretty simple.
Type the following in the maxscript listener (the input box in the lower left of the max window):
meditmaterials[Y] = copy meditmaterials[X].delegate
Replace X with the material editor slot number of the egzVRayGlass material and Y with an empty material editor slot number. You will now have a VRayMtl in slot Y with the same settings as the egzVRayGlass material had.
> print this entry
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